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This combination is unsupported. In Maya The system is loaded on startup via the preferences on a per machine basis.

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In Deadline version 8. The easiest solution would be to upgrade to the latest version of Deadline, since we handle this for you. This error has been seen in Maya , This issue seems more prevalent on AMD graphics based machines. The following has been known to resolve this issue:.

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Update graphics drivers to latest available version. Navigate to the bin directory of each version of Maya installed on your machine s :. Right-click the quicktimeShim. Media Encoder. If its output looks incorrect, you can suspend the REST job before wasting render time rendering a wrong submission. Number of Preview Frames : Specify the number of frames to preview. Task Order : The order in which to render the frames for the job.

Render Options Camera : Select the camera to render with. Leaving this blank will force Deadline to render using the default camera settings including multiple camera outputs. Project Path : The Maya project folder this should be a shared folder on the network. Output Path : The folder where your output will be dumped this should be a shared folder on the network. Maya Build : Force 32 bit or 64 bit rendering. Use MayaBatch Plugin : This uses our MayaBatch plugin that keeps the scene loaded in memory between frames, thus reducing the overhead of rendering the job. Ignore Error Code : This allows a Maya task to finish successfully even if the Maya command line renderer returns the non-zero error code not available when using the MayaBatch plugin.

Sometimes Maya will return this error code even after successfully saving the rendered images. Use Local Asset Caching : Enabling local asset caching can reduce network overhead. When enabled, Deadline stores a local copy of all assets used during Maya renders on the Slave. The renderer then uses the assets from the local machine, rather than having to access them from their network location.

Startup Script : Maya will source the specified script file on startup only available when using the MayaBatch plugin. Command Line Args : Specify additional command line arguments to pass to the Maya command line renderer not available when using the MayaBatch plugin. Deadline Job Type : Select the type of Maya job you want to submit.

The available options are covered in the next few sections. The following options are available: Region Render Type : If set to Jigsaw Rendering then the submission will use Jigsaw , otherwise it will use a grid of tiles. Enable Region Rendering : If enabled, the frame will be split into multiple tiles that are rendered individually and can be assembled after. Submit All Tiles as a single Job : If enabled, a single frame will be submitted with all tiles in a single job, otherwise each tile will be submitted as a separate job with each frame being a separate frame.

Submit Dependent Assembly Job : Submit a job dependent on the region job that will assemble the tiles, if doing jigsaw animation a separate job will be created for each different named output file Cleanup Tiles after Assembly : If enabled, the tiles will be deleted after assembly. Error on Missing Tiles : If enabled, then if any of the tiles are missing the assembly job will fail. Assemble over : Determine what the Draft Tile Assembler should assemble over be it a blank image, previous output or a specified file. Error on Missing Background : If enabled, then if the background file is missing the Draft Tile Assembler job will fail.

Auto Memory Limit : If enabled, Mental Ray will automatically detect the optimal memory limit when rendering. Select this verbosity setting to allow the Deadline Monitor to show render progress. This is selected by default. Note that this may slow down your render time. Maya To Arnold Version 3 and higher : 0 Error : only print errors 1 Warnings : print errors and warnings 2 Info : print errors, warnings, and render statistics that do not slow down rendering. The following options are available: Output File : The full filename of the Mental Ray files that will be exported. The following options are available: Output File : The full file name of the V-Ray files that will be exported padding is handled automatically by the exporter.

The V-Ray specific job options are: Threads : The number of threads to use for rendering. The following options are available: Threads : The number of threads to use for exporting. Specify 0 to automatically use the optimal number of threads. If your scene has static content, do not use! Threads : The number of threads to use for rendering.

Command Line Args : Specify additional command line arguments you would like to pass to the RenderMan renderer. Command Line Args : Specify additional command line arguments you would like to pass to the Arnold renderer. Command Line Args : Specify additional command line arguments you would like to pass to the Maxwell renderer. You can then use Maxwell to combine the resulting output after the rendering has completed. Split Co-op Renders Into Separate Jobs : By default, a co-op render is submitted as a single job, where each task represents a different seed.

If this option is enabled, a separate job will represent each seed. Number of Co-op Renders : The number of co-op render jobs to submit to Deadline. Auto-Merge Files : Enable this option to auto-merge the co-op renders into the final image. Fail On Missing Intermediate Files : If enabled, the auto-merge will fail if any co-op renders are missing. Delete Intermediate Files : If enabled, the co-op renders will be deleted after the final image is merged together. Local Export to Redshift : If this option is set to true, the redshift rs file will be exported locally.

If your scene contains static content, do not use! Note that the frame range will be pulled from the render globals for each layer. Command Line Args : Specify additional command line arguments you would like to pass to the Redshift renderer.

The following options are available: Bifrost Cache Directory : The path that all Bifrost containers will be simulated to. Compression Format : The style of compression to be used for the Bifrost container simulation. The following options are available: Alembic Output File : The directory path and filename of the Alembic file that will be created. This job will execute a submitted Python or Melscript file. The following options are available: Script File Name : The directory and name of the Melscript or Python file that will be run. The functions that are defined are: DeadlinePluginInfo : This function takes the name of a plugin info property of the Deadline job and returns the value as a string.

DeadlineExtraInfo : This function takes the name of an extra info key value pair defined in the Deadline job and returns the value as a string. DeadlineValue : This function takes in the name of a property of the task and returns the appropriate value. Cache Format : Mcc Maya pre or Mcx Maya or newer File Distribution : Choose to have one file one cache for each frame, or only one cache for the entire frame range. One Cache Per Fluid : Choose to have separate caches for each fluid, or only one cache that will contain all selected fluids.

One Cache Per Geometry : Choose to have separate caches for each geometry, or only one cache that will contain all selected geometry. Enter alternative paths on separate lines.


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Different executable paths can be configured for each version installed on your render nodes. The second option creates a local copy of the. Logging Suppress Warning Messages : If enabled, warning messages printed out by Maya will not be included in the render log.


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Silence Scene Load Errors : If enabled, errors that occur when loading a scene file are silenced by Maya and will not be included in the render log. This is useful for debugging purposes.

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Local Asset Caching Remote Asset Path : When scanning a Maya scene file, it is necessary to identify which assets are located on a remote storage device. The way Deadline determines that is by checking its path prefix. Since directory structures are set up differently across different platforms, and caching is cross-platform, it is necessary to have three different options based on the operating system that the Slave is running on. Days until Cache Delete : It is necessary to do some housekeeping on the Slaves in order to clean up the local cache and prevent the local storage to fill up unnecessarily.

This option allows user to specify when an asset in the cache will be deleted. If a cached asset is not accessed within the specified number of days, that file will be removed from the cache. Use a , to separate multiple Slave names, for example: slave,slave,slave Path Mapping For ma Scene Files For Mixed Farms Enable Path Mapping For ma Files : If enabled, a temporary ma file will be created locally on the Slave for rendering and Deadline will do path mapping directly in the ma file. You can either run the Submitter installer or manually install the submission script.

Note As of Deadline Run this command: whatIs userSetup. All Maya renderers should work fine with Deadline. See the Region Rendering Options section above for more details. This plugin keeps the Maya scene loaded in memory between frames, thus reducing the overhead of rendering the job. This is the recommended plugin to use, but if you run into any problems, you can always try using the MayaCmd plugin.

Maya plugins - GFXhome for Graphic Designers

This happens if you have the Renumber Frames option enabled in your Maya render settings. Each task is a separate batch, and if Renumber Frames is enabled, each batch will start at that frame number. When submitting the job to Maya, set the Threads option to 0.